once the server has finished loading, stop the server from putty and close the session. Open Putty and log in using the MineOS user name and password (NOT as root).Download the latest Jar file (updated mod pack) from the profiles list.Backup your server files, Zip them up and name them ? then re upload them into the /Import folder via FTP.Here’s the process I have so far: (Question marks mean I think there may be some info missing) Just trying to cover all my bases here as I do not want a repeat of my last effort. If its option b, is there a specific name I have to use for the zip file? or will it just over write the current server. Do you meanī) download all the files via ftp, zip them up manually and then re upload to the /import folder. When you say “Zip up” the working server. you do need to run the server from Putty first…Oh well… Ill persevere with that. I’m not sure exactly what that file does, but that worked for me and all of the bases loaded from a backup. Finally in some obscure page, It was suggested I delete the ‘Session.lock’ file and try it then. that didn’t work as I still have no bases showing. From there however, im a little gun shy as to what to do next after the fiasco I just went through.Īfter much reading, I tried to change the level.dat files. although I now know to download the jar file from the profiles list in the first instance. I haven’t been able to update the mod pack yet. I did manage to wind the server back however and restore the game. it does explain some of the errors that I have managed to read. Its then that I started having the issues with the server not starting.Īnd thanks for the explanation of the log screen. I then shut the putty session down and copied the files into the live folder from the webUI.Īfter that, I simply replaced the World folder with the backup I made before I started. it created the files in t he profiles folder. when I started the server as Root in the putty session. moreover they weren’t even created in the profiles folder. the reason that I can see is the files weren’t copied over into the live folder. I tried to run the server from the WebUI when i first installed the upgrade, but it doesn’t work. What user did you run this as? Was it the same user that you log into the webui as? Can you confirm you never ran it even once as root? Im finding the webui a real pain too as when I try to read the console as it loads, it stops after certain time and want me to refresh the page because of some overloading lines or some rubbish. This from what I thought was a working version of the server. It goes up for a minute and then shuts down. Now I tried winding the game back to the backup I made before I started this fiasco and now the server wont start at all. Checked the Level.dat file, no difference. I tried reloading three or 4 world backups, all the same. all I could get was what was in the inventories and thats it. while I managed to get Skyfactory 3 v3.0.15 yup and running, I could not load the worl backups for players to continue there games. I opened a putty session to did a Serverstart.sh command as many tutorials say becasue apparently you cant just start this from the Web ui as I found out. I downloaded the latest Skyfactory 3 Jar file from the profiles page…all good Finally upgraded my video card and can now verify that the 128x patch I put together is working so now there are three different size patches available, enjoy.ĭrobox limits non pay accounts to only 2gb of transfers a month and well they blocked my public links and other hosts links do not seem to want to work at all for some reason as soon as I figure it out I'll have the patches back up.OK, Ive been reseaching the activity and I did an upgrade to MineOS and the Webui before I started this, which incidentally seemed to go just fine.īut now im stuck…like really stuck!. I do not take any credit whatsoever for any of the textures included in this as I am not very artistic and a huge thanks goes out to FreeMineLP who put together a darn fine base to start working with and to all the artists who worked on texturing the various mods. I will also be assembling a 128x patch for this modpack as well soon. I found and placed into a patch most if not all of the missing textures for 64x and made a new 32x one for people with less powerful computers. I downloaded FreeMineLP's patch and it was working good and, a few missing textures aside, is very well put together.
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